Our fifth session playing D&D 5E. The adventure campaign is a home-brew mix of own ideas, warped adventures from other editions, and even game systems. This particular session leads up to the classic Warhammer Fantasy Battle RPG adventure – Night of Blood. The first campaign session is available here.
The party wakes up in the ruined manor. The night passed without incidents. They share the last provisions and Hymnal the tiefling sheepishly admits to have found a small bag of gems. He share the gems equally.. and that is when they notice that Doylum the half-elven ranger is missing.
The player playing Doylum sadly decides to leave the campaign at this point. It is possible that he will join in the future or that his character will appear as an NPC.
The weather continues to pour down and it is getting colder, despite being late March. The party have a quick discussion of where to go and decides to head for the closest settlement. According to Sorry that is Night’s End which should be a day or two west following the River Mirar.
The party starts marching west but chooses to walk along the edge of the forest rather than follow the road by the river. By lunch the rain changes into a proper storm and the sky darkens quite drastically. Lightning rolls across the sky. As they continue to move west, the rain makes progress slow and hazardous. Late afternoon they start hearing the strangled cry of a beast in the distance. They decide to try to find camp inside the forest. While going for firewood, they realise that the strangled cries are getting closer and suddenly the silence is broken by four large hyenas bursting out of the undergrowth. Two large gnolls charge behind the snarling hyenas taking advantage of the party being split up. After a short but decisive fight, the gnolls and the hyenas are defeated. With its last dying breath the last gnoll howls out into the storm, and shortly there after a response is heard in the distance.