Temple of Deneir: Sleeper’s Rest

My dear adventurers have come across an ancient tome of unknown knowledge. The text seems to be in ancient abyssal, which none of the adventurers masters. Where do they go. They have heard that there is a Temple of Deneir called Sleeper’s Rest that have scribes capable of translating any text.

Sleeper’s Rest

The towering temple of Sleeper’s Rest is found on the top of the hill known as the Tranquil Rise. The square shaped temple is constructed of tan granite and at its apex reaches almost 40ft (12m). Its exterior is elaborately designed with intricate carvings and sculptures of religious stories related to Deneir, the One-Who-Sleeps and Oghma. The interior of the temple building are dominated by numerous bookshelves from floor to ceiling containing thousands of books and scrolls. The interior is sparsely lit, but orbs of continual light illuminates the main temple areas. Administering its services are the High Priest Serald Faraldin (7th level Cleric) and Fria Kinai, Master of the Library (6th level Monk). They are assisted by a dozen scribes. The venerable paladin Graut Hillsblade (6th level Paladin) and his six temple guardians (2nd level Fighters) are responsible for defence of the temple.

The temple of Sleeper’s Rest is dedicated to the deity of Deneir, The First Scribe. The temple scribes are constantly translating and copying texts from various languages. For a suitable donation to the temple, it is possible to have any text translated.

Small Calico cats (predominately white fur with patches of other colours) are seen moving around and inside the temple at all times.

Temple Services

Translations – the translation time for a scribe is usually 1-3 pages per day depending on the complexity of the language being translated. The usual donation would be 1gp per page translated.

Copy service – a scribe can copy an existing text at the pace of 15-30 pages per day depending on the complexity of the text and language. The usual donation would be 30s per page translated.

 The One-Who-Sleeps

Beneath the sanctuary are the catacombs famous (requires successful DC 16 Religion check) for housing the One-Who-Sleeps. The temple is a place of pilgrimage and there can usually be found 1D6-1 pilgrims that have come to visit the One-Who-Sleeps.

For the last 200 years the One-Who-Sleeps has slept. Once he was a renowned scribe and teacher at the temple, until one fine day, when he rose up in front of his students and announced. “It is time for me to sleep now. When I awaken, all the secrets of this world, and every other, will be known to me. I will share all that I have learned”. And with that the Sleeper lay down and closed his eyes. The sleeper lays on a wooden bed behind a locked door in the catacomb. The room is maintained and kept warm by the High Priest Serald and the temple scribes. The nature of the sleep is divine in nature, and thus the sleeper requires neither food or water.

Defence and Layout

The now venerable paladin Graut Hillsblade (L5 Paladin) serves as the chief guardian of the temple along with six dedicated temple guardians (L2 Fighter) In the event of an attack on the temple, the scribes themselves are no strangers to violence as part of their daily routines include physical unarmed combat under the tutelage of Fria Kinai, Master of the Library .  There is always 1-2 temple guardians stationed in the Guard tower with a good view of the hill and the surroundings.

The temple encompass the following buildings:

  • The main temple and shrine, writing alcoves, library, priest and monk’s living quarters , guarded entrance to the catacombs.
  • The bookbindery workshop
  • Barracks of the Temple Guards
  • Guard tower with a great view of surroundings
  • Stables, storage shed
  • House dedicated for pilgrims and visitors, very humble

Adventure Hooks

The temple is known for its ability to translate almost any language. The adventurers could journey to the temple to get a text translated. It is up to the DM if the scribes are actually available or if the adventurers will have to wait for a scribe to become available.

The One-Who-Sleeps below in the catacombs must be transported to another temple of Deneir by order of the Deneir Priesthood. The adventurers are assigned to arrange the transportation.

The temple is attacked while the adventurers are waiting for their texts to be translated.

One of the pilgrims that is currently visiting the temple, is an assassin sent out to kill the One-Who-Sleeps. The assassin about to kill the sleeper is interrupted by one of the scribes who promptly gets killed. Gaut locks down the temple. The adventurers must help find the assassin before he strikes again.


High Priest Serald Faraldin – Serald is 49 years old. 5’7” tall, 100lbs., silver grey hair and beard, brown eyes. Serald is very calm and slow act, he prefers to listen rather than to talk. He holds his own council. He is admires Fria greatly and values her friendship. Graut and Serald are old friends and usually share dinner.

Cleric (AC: 12, 7th level, HP 38, speed 30ft, Proficiency: +3) STR 13(+1) DEX 11(0) CON 13(+1) INT 13(+1) WIS 15(+2) CHA 11(0)). He wears white robes with glyph decorated tan lining, bracers of defence, Masterwork Dagger and a large tome. 23gp 19sp in pouch.
Skills: Religion +5, Arcana +4, Investigation +4, Perception +2
Languages: Common, Elven, Dwarven, Gnome, Celestial
Spellcasting: 7th level cleric. Spellcasting ability wisdom, DC 12 (+5). 9 prepared spells. Channel divinity to Read Thoughts

Cantrips (at will): Guidance, Mending, Spare the Dying, Thaumaturgy
1st Level (4): Command, identify, Cure wounds, Protection from evil
2nd level (3): Zone of truth, lesser restoration, Augury
3rd level (3): Spirit guardians, dispel magic
4th level (1): Guardian of Faith, Banishment

Fria Kunai, Master of the Library – Fria is a beautiful half-elf woman at 5’8, athletic build. Her auburn hair is drawn into a tight pony tail inlaid with coloured ribbons. Her bare shoulders and arms are tattooed with various circular patterns snaking around elven letters. As Master of the Library she takes personal care of the writings in the temple. Every sunrise she trains the scribes in unarmed combat outside the temple. She is very content with working at the temple and enjoys the company of Serald.

Monk (AC: 16. 6th level, HP 25, speed 40ft, Attacks: #2, Proficiency +3) STR 11 (+0) DEX 16(+3) CON 9 (-1), INT 11 (0) WIZ 14 (+2) CHA 9 (-1). Fria wears a loose plain white pants, a tan tunic, a ring of protection +1, Quarterstaff +1 w. light
Languages: Common, Elven, Celestial, Gnome, Draconic
Skills: Acrobatics +5, History +3, Insight +3, Perception +2
Ki points: 6, Unarmed damage 1D6+3 (+6 to hit), Flurry of Blows (ki 1): 2 extra unarmed attacks as bonus action , Patient Defence (ki 1): Dodge as bonus action, Deflect missiles: reduce missile damage 1D10+9, Stunning strike (ki 1): DC 13 Con or stun, Ki-empowered strikes: unarmed strikes counts as magical

Graut Hillsblade – Graut is an old (65 years) Paladin that has sworn the Oath of Devotion. He has retired from his wandering years and now serves as the First defender of the temple. His six temple guardians are handpicked, and he has strong bond with each one of them. Despite continuous healing and divine energy, his age begins to show. The armour is getting heavy to wear, and he finds himself handling his short sword more often than his greatsword. He resent people who mock his age and will challenge those to random contests of strength and skill. He has a strong sense of loyalty to the Temple and the other inhabitants. He would give his life protecting the One-Who-Sleeps.

Devotion Paladin (AC: 18 Full Plate, 6th level, HP 37, Speed 30ft, Attacks #2, Proficiency +3) STR 16(+3) DEX 11(0) CON 16(+3) INT(+1) WIS(+2) CHA(+2). Graut usually wears a white tunic with symbol of Deneir over his polished full plate armor, he carries his large Greatsword of Vengeance +1 on his back, and a short sword +2  at his side. 15gb 29sp
Languages: Common, Goblin
Skills: Athletics +6, Intimidation +5, Perception +5
Spellcasting Save DC 13, Spell Attack +5, 5 spells prepared

1st level (4): Cure wounds, heroism, Shield of faith
2nd level (2): branding smite, Aid
Aura of Protection, Immune to disease, Lay on hands (30hp), Divine Smite, Sacred weapon

Temple Guardians (6), Fighter (AC: 17 Chainmail and shield, 2nd level, HP 17, Speed 30ft, Proficiency +2) STR 12 (+1) DEX 11 (0) CON 15(+2) INT 9 (-1) WIS 10 (0) CHA 9 (-1). The Temple Guardians all wear chain mail under their tanned tunics marked with the symbol of Deneir. They are armed with spears and shields and  they all have a light crossbow with 10 quarrels. The lieutenant is also armed with a rapier and draped in a white cloak. They have 4D6 sp on their person
Languages: Common; Skills: Athletics +3, Perception +1
Combat: Spear +3 (1D6+1), Light Crossbow +2 (1D8), Rapier +3 (1D8+1)

Scribes of Deneir (10), Monk (AC: 12, 1st level, HP 8, Speed 30ft, Proficiency +2) STR 9 (-1) DEX 12(+1) CON 10(0) INT 10(0) WIS 12(+1) CHA 9(-1). The scribes are all dressed in simple tan robes and sandals. They have a number of pouches with scribing equipment and inks. They all carry daggers in their belts along with 3D6 sp
Languages: Common, all known languages spread out between them
Skills: Religion +3, Arcana +2, Investigation +3
Combat: Unarmed damage +3 (1D4+1)


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