In preparation for running the mega-dungeon Barrowmaze, I created a player map of the Duchy of Aerik using the excellent webtool Inkarnate.
Inkarnate is super easy to use and can produce excellent maps. Why don’t you give it a whirl? I have only messed with it a little bit and have not been able to improve the resolution when exporting the map which is a little discerning but no show stopper.
I was able to produce the following map in less than an hour… I might make a new version skipping the hexagons and removing the icon representing the actual maze as it is for the players.
I am currently reading up on various ways of playing RPG, game modes if you will and “hexcrawling” has peaked my interest. It’s main focus is exploration rather than a prepared story line.
I’ve gathered a few hex-crawling resources below for future reference:
On Hexcrawling Design
* HEX-BASED CAMPAIGN DESIGN (PART 1)
* HEX-BASED CAMPAIGN DESIGN (PART 2
* Hex Templates
Wilderness Travel in hexcrawls
From my understanding groups that play hexcrawl campaign are very interested in detailed logistics around travel and exploration. Personally I think it gets a little bit too detailed and mechanical – but then again my gaming experience is more on the story and emotional side of things.
* Hexcrawl (The Alexandrian blog) (blog article from 2012
* Hexcrawl – Part 2: Wilderness Travel (The Alexandrian Blog)
Finally an interesting take on creating campaigns, not necessarily related to hexcrawling:
* MID-SIZE CAMPAIGNS (PART 1) | PART 2 | PART 3